robert_wars.jpg
Robert exhibits Guild Wars behaviour by finding himself restricted against an impassible cliff. Ultimately, a Guild Wars character will have to change his or her course because of the inability to explore these spaces.
robert_world.jpg

This image is representative of Perfect World due to the obvious lack of restricting space. This game does not see cliffs as an obstacle; instead, it is an opportunity to jump or fly. In Perfect World a character does not get injured after a particularly high jump or fall. This only increases the amount of freedom that is granted to each player.