Robert exhibits Guild Wars behaviour by finding himself restricted against an impassible cliff. Ultimately, a Guild Wars character will have to change his or her course because of the inability to explore these spaces.
This image is representative of Perfect World due to the obvious lack of restricting space. This game does not see cliffs as an obstacle; instead, it is an opportunity to jump or fly. In Perfect World a character does not get injured after a particularly high jump or fall. This only increases the amount of freedom that is granted to each player.
This image is representative of Perfect World due to the obvious lack of restricting space. This game does not see cliffs as an obstacle; instead, it is an opportunity to jump or fly. In Perfect World a character does not get injured after a particularly high jump or fall. This only increases the amount of freedom that is granted to each player.